Start with what life feels like now
When can virtual reality support rehabilitation practice?
We help people with dizziness or visual strain by examining balance and eye movements together so that they can work toward reading and visiting busy places more confidently.
How we look at the whole picture
Scrolling, turning your head or walking down a supermarket aisle can make you feel unsteady.
You find yourself avoiding places or tasks that used to take no thought.
You do not need to know which treatment to ask for. Start with what has changed and what you want to be able to do again.
The 7 Domains of Recovery™
Your symptoms may belong in the same conversation.
Balance involves vision, inner-ear signals, body position and the way the brain combines them. We consider these alongside energy, stress responses and other relevant domains.
Neuregen's proprietary 7 Domains of Recovery framework organizes that conversation around seven connected parts of your life and health. We consider all seven, then focus the evaluation on the questions your history raises.
Explore our clinical framework- 1Brain function & neural networks
What has changed in your memory, concentration, balance or sensory tolerance?
- 2Autonomic & nervous system regulation
What happens when you stand, move, rest or encounter stress?
- 3Immune function & neuroinflammation
What immune history, reactions or symptoms need a closer look?
- 4Brain energy & metabolic health
What affects your energy through the day and after activity?
- 5Structure, stability & body-to-brain signals
How do pain, posture, movement and stability affect what you can do?
- 6Psychological flexibility & behavioral recovery
How are mood, stress and patterns of coping affecting your day?
- 7Life, relationships & environment
What demands, relationships and support shape your recovery?
A plan starts with the things you want to do again.
We ask about triggers and falls, review previous findings, and assess the functions involved before agreeing on exercises or other care.
01
Tell us what you want your life to look like
We start with what has changed, what you have tried, and the activities you most want to return to.
02
Answer the questions the history leaves open
We review prior reports and select relevant assessments. You should understand what each assessment is meant to clarify.
03
Agree on the priorities and the first steps
We discuss the findings, possible approaches, costs and practical constraints. The plan sets an order that fits your situation.
04
Check what changes and adjust together
We compare your response with the starting point, including daily function. If something is not helping, we discuss what needs to change.
Only then do we discuss which therapies, if any, belong in your plan. The choice depends on the findings, the evidence, your preferences and how you respond.
Talk through your situationNeurorehabilitation · Virtual Reality
Virtual Reality (VR) Rehabilitation Tools
Controlled visual environments for balance, gaze, and graded exposure work.

Conceptual artwork for the care discussion. Individual findings and treatment options require clinical evaluation.
How VR fits neurorehabilitation
Many post-concussion and dysautonomia symptoms are provoked by visual motion: scrolling screens, busy stores, traffic, and crowds. Conventional rehabilitation approximates those environments with moving stripes, head turns, and walking in a clinic hallway. A headset or large screen can reproduce the provoking scene directly, hold it at a chosen intensity, and change one variable at a time.
That control is the reason to use it. Optic-flow scenes can be dosed for habituation. Targets can be placed at set angles for saccade and pursuit training, with head-tracking recording whether the eyes or the head did the work. Balance tasks can remove or distort visual cues to force reliance on vestibular and proprioceptive input. Spatial-navigation tasks add a cognitive load that mirrors real-world demand. Each task produces a number, which is what a rehabilitation plan built on measurement needs.
Trials of VR-based balance and vestibular training report benefit in several neurologic populations, but study sizes are small, protocols vary widely, and few compare VR against well-delivered conventional rehabilitation. Neuregen therefore labels VR as emerging and uses it where a specific deficit from the assessment is better trained with a controlled visual environment than with standard tools.
Domains most involved:
Every plan starts from the same map: the 7 Domains of Recovery.
How it fits your plan
Virtual-reality exercises are considered when the assessment identifies a task that this setting can help you practice. The clinical team adjusts the activity to your tolerance and reviews your response.
The starting point is a task that has become difficult, such as reading, walking or concentrating. We assess what contributes to that difficulty across the seven domains and choose rehabilitation activities that can be adjusted to your response.
We review your history, explain the findings, agree on next steps and check how you respond.
Potential Therapies
We use established medicine where it works, and emerging medicine where it makes sense.
These are options to discuss after evaluation, not a predetermined treatment plan. Each label refers to the condition or indication described beside that therapy; evidence can differ for another use. An evidence label does not mean FDA approval.
- Optic-flow and visual-motion habituation scenesEvidence: Emerging
Dosed exposure to the visual environments that provoke symptoms
- Head-tracked gaze and saccade tasksEvidence: Emerging
Eye and head movement recorded against fixed targets for measurable oculomotor training
- Balance training with altered visual inputEvidence: Emerging
Visual cues removed or distorted to load vestibular and proprioceptive systems
- Spatial-navigation and dual-task exercisesEvidence: Emerging
Adds cognitive demand to movement tasks for post-concussion and cognitive presentations
Where the evidence stands
Small trials and systematic reviews report benefit from VR-based balance and vestibular training in neurologic populations, but protocols vary and comparisons against conventional rehabilitation are limited. VR is used here as a delivery tool within an established rehabilitation plan.
How we grade evidence
Pricing
| Service | Price |
|---|---|
| Functional neurology assessment | Confirmed in writing at your Strategy Consultation |
| Neurorehabilitation programScoped after the assessment; quoted as a whole, not per visit | Confirmed in writing at your Strategy Consultation |
Neuregen is an out-of-network specialty clinic. Most therapies listed here are not covered by insurance; we provide itemized documentation you can submit to your insurer, and we tell you before any therapy which parts, if any, are typically reimbursed.
Financing options are reviewed at your Strategy Consultation before any plan is finalized.
The training behind this care
At Neuregen, rehabilitation is the organizing discipline. Cognitive, balance and physical goals are considered alongside autonomic, psychiatric and medical concerns, so the plan can account for more than one barrier to daily activity.
Dr. David George: Board certifications and training in functional neurology, integrative psychiatry, and mental health; certified brain injury specialist.
Training most relevant to this area
- Diplomate, American Chiropractic Neurology Board (DACNB, 2005)
- Co-developer, FNOR (Functional Neuro-Orthopedic Rehabilitation)
- NASM Certified Corrective Exercise Specialist
- Fellow, International Academy of Medical Acupuncture
- MUA Certified
- Vestibular rehabilitation (VRT)
- Advanced neurodiagnostics (EMG, NCV, SSEP, IOM, VNG)
These are the founder’s qualifications. We confirm the treating clinician and their role when discussing your plan.
See Dr. George’s full credentialsFrequently asked questions
Will VR make me motion sick?
It can, which is why the scenes are dosed. Visual-motion sensitivity is often the very symptom being treated, and exposure is graded from a level you tolerate upward. Sessions are stopped or scaled back if symptoms are not settling. Screen-based tasks are available where a headset is poorly tolerated.
Is VR rehabilitation proven?
Not to the standard of the underlying vestibular and balance rehabilitation it delivers. The published trials are small and the protocols vary. Neuregen labels VR as emerging, uses it for specific deficits identified in testing, and measures the result with the same instruments used at baseline.
Do I need to buy a headset for home use?
Clinic sessions do not require it. Whether a home program includes a device, and which one, is decided in the plan for each patient and discussed at the Strategy Consultation.
Start with a Strategy Consultation
If you keep setting aside activities because of symptoms, those missed activities are the current cost. An evaluation can help establish a starting point and practical goals at a pace you can discuss with the team.
8090 N. 85th Way, Suite 100, Scottsdale, AZ 85258 · Mon–Thu, 9:00 AM – 5:30 PM
